Hi, i finished my first environment piece for my portfolio and i wanted to share it on the forum.
It took me 3 months working in the evening after my full time job and at this point i can certainly say that i learned a lot in every department from modeling to texturing and rendering, a great experience.
Anyway enough talking and let’s get started:
The environment is based on a concept of Arseniy Chebynkin: https://www.artstation.com/artwork/9kxLL
I went for a more realistic look instead of an anime one but i tried to keep that nostalgic and dreaming feel that this room gives to you.
I adopted a modular workflow for all the walls, floor, roof, pillars and the building in general.
I used Maya for modeling all the meshes except for the sweatshirt where i used Marvelous Designer.
All the materials, textures and bakes where done in Substance Painter and i rendered everything in the Unreal Engine.
ArtStation link: https://www.artstation.com/artwork/64xAW
Ok, tell me what you think, critiques, feedback, comments, what’s your cat doing right now…i’m ready