First bug in 4.8 preview 1 ...and 2

Hey KVogler-

Thanks for letting us know. It’s been bugged (UE-15067) and we’ll get that fixed asap. To fix the issue in your own project you just need to switch the “FirstPerson_JumpStart Asset” node for the “FirstPerson_JumpEnd Asset” node in the machine state transition from FPP_JumpEnd to FPP_Idle. This will cause the animation to end properly after landing.