Thanks for letting us know. It’s been bugged (UE-15067) and we’ll get that fixed asap. To fix the issue in your own project you just need to switch the “FirstPerson_JumpStart Asset” node for the “FirstPerson_JumpEnd Asset” node in the machine state transition from FPP_JumpEnd to FPP_Idle. This will cause the animation to end properly after landing.
Another thing.
I just created a new map, placed some brushes and a player start in it, but in PIE I have no control and the mannequin is not drawn…
Is adding a player start no longer enough to get started ona new map?
PS:
Also the maps from the starter content are not “playable”.
Im quite puzzled about how to set up the player character and movement for a new map…
At the moment I just duplicated the default startzer map, which works, but isnt a solution…