First attempt at UE4 and I’m running on 4.11
I’m having a few issues as how the light propagates through the space.
here are a few screens :
It seems I don’t have any GI or nearly no GI in the scene although I’m using pretty high settings for GI IMHO :
Using preview renders so I’m guessing that’s why all the shadows are pixelated, isn’t it?
Might that be why the light doesn’t propagates as it should?