Heres a livingroom I made today, helping my mom and dad vizualise their new windows:
Modeled the chairs and tables in Maya. The rest is from Epics assets.
Lightmap is ok. For the life of me I don’t understand why you made the walls look it was from the largest tree in the universe. Scale that **** down! Also, I find IES profiles for lighting to help bump the realism a whole lot. Keep us updated
Looking good, though as Aljosja84 suggested I would scale down the wood material a bit more. Keep it up. =)
Thanks for your feedback Mom and dads house is over 100 years old (not kidding) and have a wallconstruction like this:
So I stretched the meshes to simulate those big walls. But I think I will make one wallpice and build it up from there,
instead of streatching as you said.
It should not be hard to find a similar wood texture on the internet and make your own material from it. It will look much more realistic!
I found some here made in MODO: http://www.turbosquid.com/3d-models/3dsmax-modo-sculpt-photorealistic/888182
Think I will try to recreate them in MODO myself, as I tried in Maya, but the new sculpting-tools isnt quite optimized yet.
This will add a lot of geometry to your scene. A wooden texture wouldn’t be enough?
I sculpted a woodblock, using 3D-Coat. Will post more shots when I have improved the scene
100 years? That’s incredible. What a pleasant little house, I really like it. =) Can’t wait to see more of your visualization. For the wood, you could also source the texture from the actual home itself. Would increase the realism.
Thanks I have made the new walls now. But after reinstalling Windows 8.1, I have to do the whole thing over again.
I see now that the spotlights is abit off, so if anyone got some tips to get them in line, it would be great.