Fireworks-Box

Hi, I am trying to create a small box, which automatically shoots FlareGunsEmitter from the FlareGuns placed in the inventory. Placing the box, starting the event is no problem. But the particle stresses me. It goes in the wrong direction and at the wrong time. This is my current Blueprint

The Emitter was copied from the campfire. While this looks to me like making somehow sense, UE4 disagree with me by doing something else.

The files are here:

Can somebody give me a hint (a noob-approved-version :smiley: ) please?
Unfortunately I do not find the graph for the flaregun or campfire (meaning these are empty here, so I cannot cheat by copying these).

I’m really new as well, so I’m afraid I won’t be the best at explaining things but I ran into a very similar problem. I was adding particle effects to a mod I’m releasing tonight or in the morning (keep wanting to add more details lol) I had a similar problem with the particles going the wrong direction so what I did was spawn a new sphere component on the component’s tab and attached my particle effects to it, that way to change the direction of the particle effects, I just had to rotate the new sphere component. It looks like its still coming out of the same location because I have the new sphere overlapping the original component. I’m sure the pros here have much more elegant solutions but it was still pretty quick and easy and got the job done well.

As for the timer issue, I’m not sure what would be causing it to go off wrong… I didn’t need to mess with the timers for my project. One thing I did notice while I was playing some of the various particle effects with this project is that some of the particle effects have very odd timing built into them for whatever reason.

the particle effects have a light-green small arrow to show direction.

I would uncheck the “dont spawn out of view” and see how it goes.

im no modder, but, im taking a look at it now

check out: NewYearFireworkEmitter
I wasnt able to find anything specific to the flare gun as well. The “NewYearFireworkEmitter” should have the setup you want tho since thats what comes out of the flare gun skin

Hi,

I finally managed to create this mod ,

It is a pitty that I cannot find any complete EventGraph for the Campire, Forge, … somewhere. A full example which emits some sprites and converts inventory-objects into other objects (like metal to ingots) is missing. There are so many functionalities not present in the dev-kit yet, so one has to try to squeeze another object into a mod. The Firework-Box is a combination of campfire and box.

Where is the graph for a turret? Where is the event-graph for the blueprint campfire. Or is it only missing on my side?