First off all, I am sorry if I posted this in the wrong part of the forum! Wasn’t sure where to post this.
Anyhow, so now to the issue. So I was creating a Blueprint for a fireplace with a fuel system, I got the fuel system working (If the fire have no fuel it dies, etc). The issue is when I want to refill the fuel using objects. So I have a branch object which when the player picks up he can (If close to the fire) use to refuel the fire. So far so good. The issue is that when I use the branch the Fuel doesn’t go up! I have created a custom event to call from the object which is used (The branch) to the fireplace to refill the fuel by 50 when used but nothing happens. The BP works fine on the branches end but the custom event doesn’t fire off in the Fireplace BP.
Here are some images to explain:
First off all here you can see the fuel system bar on top of the fire (The flame icon) should fill up the more fuel it has.
Here is an image of the Branch Blueprint, as you can see. When the player is close to the fire he can use the object and the custom event will fire off to the Fireplace.
And here is an image of the Fireplace BP.