I have a shooter project where the player can toggle between first person and third person. The only hiccup I am holding my breath for at this point is that when I switch from FPS to TPS my aiming is slightly off.
I am spawning a projectile from my gun’s muzzle which fires straight ahead. When I toggle to third person the camera is set to the right a little so the projectile does not actually fire at the center of the screen.
My question is do I attempt to adjust where the projectile is firing or do I adjust where the camera is looking? If I try to adjust the projectile, it will technically be firing slightly off center which could cause an undesirable look. If I try to adjust the camera, the camera will not be facing straight.
Just curious if anyone else has had this dilemma and what did you do to accommodate the difference?
Any input would be lovely! THANKS!