Enabling Infinite Charges causes infinite repetitive uses without consuming Charges which is a different thing. I’m trying to make it so that there is a consumption of Charges but no consumption of the total number of uses. The total number of uses is usually affected by Infinite Consumables for Items and Infinite Reserve Ammo for Weapons. I don’t know exactly which parameter to refer to in this case but all other Weapons/Items seem to work like this. Infinite Consumables could be more appropriate also for the Weapon in this case because there is actually no Ammo but the Weapon is still Consumable and when you run out of uses it disappears from your Inventory.