Fire OnConstruction() after drag (C++)

Hello! I’ve ran into a problem - I need the OnConstruction event to be fired when I drag my C++ actor in editor(exactly like it would with blueprint). But now it is fired only when I directly change location values but not when my AActor gets dragged. However, if I make an empty blueprint based on my Actor - it will fire this script on each drag. Is there any workaround for this?

I had the same problem and thanks to Heapcleaner pointing it out, there is an PostEditMove function in the ActorEditor.h which you can use for firing the OnConstruction Script on pure C++ Actors. =)

For reference the slightly more extensive answer by Heapcleaner: link