Fire FX particles appear black in Dark Ruins Megascans

Hello!

I’m trying to add some Fire VFX into my level and when I bring them in, the particles appear black. I’m pretty sure the lighting of the environment is fighting with the particle and I’m not sure how to resolve it. I’d like to keep the existing Level’s lighting but is it better to change it instead of the VFX settings?

For context, this is the level and the VFX pack I’m working with:

  1. DARK RUINS MEGASCANS SAMPLE (LINK)

  2. M5 VFX Vol. 2 Fire (LINK

I’ve attached some numbered images to show how the VFX appears in the level and the few assets I’ve been trying to dig into. If anyone has some suggestions to fix this, it’s massively appreciated.

Thank you!

Hello! I have the same issue with same level, Dark Ruins ,but with texture on Media Plate. The texture is black .It look OK in Unlit mode, also when open Media Player the texture looks correct .


the Please check the screenshot

I guess the problem is from your emissive intensity.

Try adding a multiply node in the shader. Then connect the current emmisive multiply node to the new multiply A socket.
Then Add a Scalar parameter node and connect it to the B socket.
Finally connect the new multiply output to the materials emmisive socket.

No create material instance from the fire material and change the Niagara fire material to the new material.

Now open the material instance and change the emmisive value to something that look good.

I guess the problem is from your emissive intensity.
Try adding a multiply node in the shader. Then connect the current emmisive multiply node to the new multiply A socket.
Then Add a Scalar parameter node and connect it to the B socket.
Finally connect the new multiply output to the materials emmisive socket.
No create material instance from the fire material and change the Niagara fire material to the new material.

Now open the material instance and change the emmisive value to something that look good.


Tried to add Multiply node, but still no luck

I am by no means experienced in this, but could it possibly be caused by the MegaLights issue? Please correct me if I’m wrong, just curious.