Fire FX particles appear black in Dark Ruins Megascans

Hello!

I’m trying to add some Fire VFX into my level and when I bring them in, the particles appear black. I’m pretty sure the lighting of the environment is fighting with the particle and I’m not sure how to resolve it. I’d like to keep the existing Level’s lighting but is it better to change it instead of the VFX settings?

For context, this is the level and the VFX pack I’m working with:

  1. DARK RUINS MEGASCANS SAMPLE (LINK)

  2. M5 VFX Vol. 2 Fire (LINK

I’ve attached some numbered images to show how the VFX appears in the level and the few assets I’ve been trying to dig into. If anyone has some suggestions to fix this, it’s massively appreciated.

Thank you!