I’ve been struggling with this concept for my Third Person Shooter game.
What I am trying to achieve:
A function on the Master Weapon Blue Print that will Fire the gun’s line trace. Child Weapons created from this Master Class will inherit the same function.
When I create the above action, my PlayerCharacter doesn’t have access to it.
I believe this is the best way to achieve what I want to do, as the 1st Person Shooter does this, but only in C++, which I am not great at.
Thoughts and suggestions?