Hi All,
I am struggling with the following in BluePrints, any insight is greatly appreciated:
What I am trying to achieve
A Parent Class Blueprint of a Weapon that fires a line trace via a function that the Player Character, who has the weapon equipped, has access to use. This would then be inherited by all other child-classes of the Parent class.
The Problem:
My player character does not have access to the function stated above, therefore cannot fire the weapon.
Thoughts:
I believe this is the best way to handle the scaling of multiple weapons shuffling through a player’s hands, as well as the way the gun fires should be handled on the weapon and not the player.
Thank you for reading!