Fire Events in Same Time, Is Possible?

Hi is possible in BluePrint I Fire Events in Same Time?

I have a list of parameters to the Initial Value and the Final Value … All parameters need to be started and finished at the same time … What better way to do this?

You can use the Sequence node

From the UE4 Documentation

https://docs.unrealengine.com/latest/images/Engine/Blueprints/UserGuide/FlowControl/Sequence_Network.png

“The Sequence node allows for a single execution pulse to trigger a series of events in order. The node may have any number of outputs, all of which get called as soon as the Sequence node receives an input. They will always get called in order, but without any delay. To a typical user, the outputs will likely appear to have been triggered simultaneously.”

But I am in a loop and need to create a sequence dynamically, is this possible?

Yes, its possible