I am trying to create a fire particle that is controlled by wind direction parameter, any idea please!
In “micro” scale inside single particle emmiter you may use velocity and set it from blueprints.
However at some point you will face problem of vanishing particles (optimization), so you need actors that reseed particle emmiter in new spots.
Some years ago i made flammerwerfer, it shoot simple actors with attached emmiter that spawned stationary fire upon impact.