Fire Animation HELP NEEDED.

Thanks for taking the time to glance over my request. I am trying to have a hat constantly on-fire. I made a Skull Mask for Unreal Tournament, which changes to gold upon a kill streak. However, I have no clue how to have my mask constantly on-fire. I don’t want it to be a temporary taunt thing like the tutorial forces. I want it to stay on fire for the entirety of the match. Kind of like Halo did back on the 360.

Anyway, pleas help me out. If you know how to accomplish this, please tell me the exact nodes, or show me, specifically. I am an uber-noob to Unreal 4.

Thanks!

maybe you can simply attach to the skull mask a particle effect (fire)…easy