Fire a custom event when float is equal to (X)


I am really sorry for that title, I can’t seem to put my tongue on what to call this.
Anyways, take a look at the screenshot below. I’m trying to make it so that when the float is equal to 5, it will fire a custom event. I’m not sure if that’s the proper way to do this, but I really need some help. Thanks.


Here is what I’m trying to do.
Every 1 second, add 1 to a float. When the float is equal to 5, call an UMG animation (fade out). I also have it so that when that animation is done and float is equal to 5, open a level.

I’ve fixed it, what I did was check every second if the float is 5, if it is add a DoOnce node, and then play the animation.