Hey guys,
when starting up one of my levels on iOS the game crashes before the level has the chance to load. The crashes happen at random intervals but the log of the iPad always ends with the following callstack:
[2016.12.01-13.35.16:285][925]LogEngine:Error: FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*) Address = 0x4f7901 (filename not found) [in RensonExperienceBox] _sigtramp() Address = 0x1ef5026d (filename not found) [in libsystem_platform.dylib] FIOSAudioSoundBuffer::CreateNativeBuffer(FIOSAudioDevice*, USoundWave*) Address = 0x35862a1 (filename not found) [in RensonExperienceBox] FIOSAudioSoundSource::Init(FWaveInstance*) Address = 0x3587afd (filename not found) [in RensonExperienceBox] FAudioDevice::Update(bool) Address = 0xcd4865 (filename not found) [in RensonExperienceBox] UGameEngine::Tick(float, bool) Address = 0xf8e0b3 (filename not found) [in RensonExperienceBox] -[IOSAppDelegate MainAppThread:] Address = 0x5fb7e7 (filename not found) [in RensonExperienceBox] <redacted>() Address = 0x1ef54a17 (filename not found) [in libsystem_pthread.dylib] thread_start() Address = 0x1ef52498 (filename not found) [in libsystem_pthread.dylib]
PasteBin link with some better formatting
Anyone got any idea what might be causing this issue?