Finterp and world delta?

How do i calculate without a timeline, the right Finterp value to move an object at a constant value, everytime, no matter what frames i have.

The interpolation nodes already account for Δ time (if you plug it in) and will produce the same-ish result regardless of framerate.

the right Finterp value to move an object at a constant value

Perhaps what you’re looking for is this instead:

image

Do note that the Interp Speed here needs to be an order of magnitude greater than with fInterpTo


In case you’re getting results different than what reason dictates, consider demonstrating them. Perhaps someone can poke holes in the method.

What I’m saying is that it should work as is. But who knows, I’ve seen things misbehave in the strangest of fashions…