Currently working on a project in UE5 and I’ve used this video (https://www.youtube.com/watch?v=24EjtQ2xdww&t=1653s) to create a Ledge Grab in my Game. But I had to do it without Vertical Wallrun.
The project is created with a template of Cpp ThirdPerson, but the Parkour is now done in Blueprints.
And currently, for some reason, my interps are not smooth. They are just teleporting the player to the target location.
I have a tick event, where I go through all the parkour modes:
Screenshot572
Then, if I can mantle, Mantle checker says StartMantle:
Screenshot571
And then, in MantleMovement there are some Interps, that I use.
Screenshot570
Unless something is closing the MantleGate before it’s finished. For this I have turned off all the places where I could close the Mantle Gate. But still the charater is teleporting, not moving smoothly.