In my game, when the player dies all the enemies come over and play a stomping montage on the player. What I would to do is have a camera rotate so that it can clearly see this happening. I’m not sure where to begin or what Unreal features I should be looking into. Can anyone give my some general guidance on how to accomplish this?
Hi there,
This feature can be done with a “spectator camera”. When player dies, spawn a spectator pawn, possess it to disable player’s input, and after a delay, open a “game over” screen or just respawn the player.
I hope this helps you.
On death, switch the player to a separate “death camera” using Set View Target with Blend in the PlayerController, then drive a simple orbit around the scene. The easiest way is to either rotate a Spring Arm around the player’s death location, or use a Timeline in Blueprint to slowly change the camera’s yaw over time so it circles the action.