"Finished" node on looping timeline not firing


Use last keyframe is checked on in the timeline.

When simulating I see the Update node execute and stay firing, the Finished node however does not fire even once (I set a print string before and after the two “Sets” and nothing displays). What could be causing this finished node to not fire?

Thank you in advance.

Hey McPhearson,

It looks like your timeline is looping. This will prevent the finish from being called.
If you turn it looping off the finish will work again.

If you want to keep it looping.
You can add an event track to your timeline. and have it fire at the end of your loop.

Ahh, that makes sense. Thank you much!