Hello. I have a simple query. How do I make a level finish destroying all the objects? Thank you
Make a level “finish” ? not sure of what you mean…
Instead of destroyng all actor , you can just load another level?
you can also unload via blueprint sublevels and turn off whatever you want!
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the idea is that I have several seeds in the level and when I finish destroying all the seeds the level is over
I was able to do it
Get All Actors Of Class (Seed) → Branch
From Array pull out and find “Length” and compare if equals 0 - if True = there are no seeds - run the code to ‘finish’ level
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exactly. those nodes was what she needed to achieve it. Thank you
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