I’m following a tutorial on how to make AI characters move. I believe I have most of the set-up correct, however my character is not moving when I choose to play or simulate. The problem seems to be that, even though I have ‘Success’ ticked on the Finish Execute node, when I play and watch that window in the debug mode I see constant flickering between all the nodes - as you can see in this screenshot (which is paused), my target point is getting a value, however this value changes before my actor has even had a chance to move to it:
According to the tutorial, this would happen if you are using a Selector node in the Behaviour Tree and not setting the finish execute to ‘Success’, but I have and it still happens.
One step in the behaviour tree fires the ‘pick random location’ task and the next goes back up to the root, and then the cycle repeats:
Any ideas why this might be?