Finger Control In Control Rig

Hi! I’m working on a Control Rig to animate my character. I followed this tutorial (Game Dev Pantry | Sekiro - Grappling Hook & Unreal Engine's Control Rig | Retro-engineering - YouTube) to rig everything, but I’m struggling with the hand, can’t find the correct “Distribute Rotation” blueprint for each finger in UE4.27. The one that I have in my software version doesn’t shows the Fingers bones.
Hope someone can help me with my problem


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Have the same problem . Anybody solved ?


Here is my solution . Add array element then apply the necessary bone to array element

Hello, @GrandmasterPanch. If you still have a problem, can you show me what you see when trying to type “Distribute” in your rig blueprint?