Fine-tune warp?

Trying to ‘warp’ the character in the Z axis, mostly got it working but I can’t get any fine tuning, any value I input in the float either moves the character slightly or far into the sky. Ideally I’d like to use a float to determine how far the character goes. Where am I going wrong?

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im juat testing

hellow world , juat testing

Choose one: vInterp or Timeline - not both.

For vInterp you need delta and speed - you’re feeding it neither at the moment. This should run on Tick.

For the timeline, use the float track as alpha to Lerp between 2 values.