Trying to ‘warp’ the character in the Z axis, mostly got it working but I can’t get any fine tuning, any value I input in the float either moves the character slightly or far into the sky. Ideally I’d like to use a float to determine how far the character goes. Where am I going wrong?
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im juat testing
hellow world , juat testing
Choose one: vInterp or Timeline - not both.
For vInterp you need delta and speed - you’re feeding it neither at the moment. This should run on Tick.
For the timeline, use the float track as alpha to Lerp between 2 values.