I don’t know why VS shows me in debugger that the Client is Standalone. My networking settings:
VS debugger after I hit FindSessions on Client:
EDIT:
I’ve found that in Lyra it behaves the same way, except for ListenServer who is running in play editor window it’s says it’s Standalone, in my game it’s says it’s ListenServer in VS debugger.
Also when I’m debugging Lyra there is no sending Packet with length 310 (LANBeacon.cpp line 180 LanBeacon->BroadcastPacket()) as like in mine game, but when Tick() is called in LANBeacon.cpp line 241 LanBeacon->ReceivePacket() it receives packet with length 310 which finds a session and stores it to SearchResults. Unfortunately mine game does not receive a packet with 310 length at all.
I’ve also set LogOnline=VeryVerbose for both games and compare both logs. Logs are the same.