Hello. This is my first post and my first time with Unreal Engine so go easy on me.
I’ve been trying to make a blueprint that will scan a certain area for a specific mesh and get the number of meshs in that area, I’ve been using BoxOverlapComponents to do this. I’ve made an actor (just a cube) and I’ve attached a custom Actor Component BP to it (Nothing in the Event Graph), its called BaseScanComp:
Because my object type is set to Physics Object it also has Physics turned on.
In my BP to scan for the actors (called ActorScan) I’ve got this:
The problem is when I run it it never detects the BaseScanComp actors, it will detect other physics bodies when the Component Class Filter is set to None and it will detect the StaticMeshComponent Component of the cube if set to that:
When set to filter for the BaseScanComp /\
When set to None, also the same for when set to StaticMeshComponent /\
I’ve tried a few things but I’ve got no clue why it isn’t working so any help or advice is welcomed.
Thanks in advanced - RW