Finding the local location of a line trace hit

Hi all,

I’m trying to get the local location on an object that a line trace is hitting it (i.e I line trace to a cube and it tells me where on the cube the trace is blocked), is there any way to do this?

Take the hit location, send it to the actor then inside the actor you can do a simple differentiation between the actor world location and the hit location sent in by the actor doing the hitscan.