So I have been optimizing my scene to work on tablets, but I am having a hard time finding what is causing slow FPS on Windows Surface Book. I average 70 FPS on my workstation (single level), but building to the Windows Surface, it drops to like 5 FPS. My space is just a small hotel room.
Things that I have tried:
Changed Settings > Engine Scalability Settings > (Mixture of Lows and Mediums).
Material Quality levels to “Low”.
I have 4 textures that are 1024x1024, 18 textures are 512x512, and 6 textures that are lower. I also have a video being played as a media file and its 8mbs. But I do not think that is the problem.
I do have some chrome materials being used, but their quality should have been reduced with the Scalability setting.
The worst item I believe is a sound file that plays music and its 25mb wav file. I can reduce the quality on this if necessary, but not sure if this is the problem.
Any suggestions on what I can do to improve playback on a Surface Book? Or at least for me to test what the issue might be?