I have an item that can be used and I am trying to find the Character whose inventary contains that item within EventBlueprintUsed.
My current Implementation is shown in the image below but I am wondering
- if there is a more simple solution
- if the function GetPlayerCharacter is correctly used (I scan the list linearily but it might contain nonvalid entries)
- if Owner Inventory is the right World Context Object for GetPlayerCharacter (it seems to work)