Hello there. I’m trying to program a function in blueprint that allows the player character to brake while moving for a sharp turn by tilting the analog stick in the opposite direction of where the character is currently heading. In order to do this, I want to find out the degrees difference in the player’s input over a set amount of time, let’s say .1 seconds.
When having input I make a vector of the different move axes. I figured I could use this somehow, but I haven’t had any luck yet. Here’s how my code looks right now:
But it doesn’t return the difference. Any tips?