Hello. I am trying to build my own Metahuman starting from a scan in Polycam. I optimized in Blender and imported in Unreal as .fbx. All good until here. Installed Metahumans plugin and restarted Unreal. In Unreal 5.5.4 I got to the point of thinking I could not use the plugin. So I went back to 5.4.4 but I still can’t find the “Metahuman Identity” option in Add in the Content panel, which is necessary to link my static mesh and material to a Metahuman and go on.
Any idea why I might not be able to integrate “Metahuman Identity” or how to work around this? Thank you.