Finding and Opening Blueprints with Compile Errors

I changed a variables name on a parent class blueprint that was Instance Editable and Exposed on Spawn

This causes compile errors, as any blueprint spawning and had connection to the variable exposed on spawn, is no longer valid and creates compile error.

I have a complex project, and now many things are broken as I have several child classes based on parent class that this value is set when created.

Is there a way to find all blueprints that have a compile error and esily click a link to the bluprint to open it to edit and fix?

This has created a bit of a nightmare for me

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There’s this?

https://www.unrealengine.com/marketplace/en-US/product/check-blueprints-compile

I don’t know of an editor method.

You can right click the parent blueprint in the content browser and then select “Find all references”, This should help you.

Yeah, you can right click and select open asset, this saved me soooo much time

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