I am trying to write a some persistent object code. On BeginPlay in my PersistantObjectManager I am loading some data from a SaveGame. I want to apply this data to the AActor it was saved from. I am having trouble finding the same actor between map loads. I was unable to use AActor.GetUniqueID() because it is different between map loads, I also looked at FUniqueObjectID which had the same issue. What is the best way to find the same actor? It is assumed the AActor is in the World when the world loads and wasn’t spawned after.