Are you trying to select all of the StaticMeshActors that are using a specific StaticMesh? UE has Editor Utility Blueprints, which I haven’t tried, but it sounds like they could provide the tools to do that.
Are you trying to select all of the StaticMeshActors that are using a specific StaticMesh? UE has Editor Utility Blueprints, which I haven’t tried, but it sounds like they could provide the tools to do that.