Hi, I am wondering if there is anyone out there who knows how I can access buttons within a UMG Widget by name and change [Set Is Enabled = True]. I have found the [Get All Widgets Of Class] but I don’t know how to proceed using it and I am fairly new to arrays in Unreal Engine 4. My end goal is: When I press the button “P” on the keyboard all buttons in the specified widget with the start name “Button” to be Set Is Enabled.
So in conclusion, I feel that I need a [Get All Widgets Of Class] with a [For Each Loop] to [Set Is Enable] for all buttons with the start name “Button”. Any help is appreciated!