Find Waking actor

Hi

Im working with some physics objects, and I need to find out which actor knocked down the object.
The objects are set to Simulate Physics and Start Awake is set to false. Once I knock into the object, it starts simulating as I wanted, however other objects can also knock down / wake other objects.

I want only a certain actor to be able to knock them down, or find a way to detect which actor woke the actor so that I can make sure the score subtraction for knocking down objects don’t count if you didn’t knock them down.

349217-whattheheck.png

There is this Useless “Waking Component” which simply returns the component that woke.
So… Event OnComponentWake ( SkeletalMesh ) returns SkeletalMesh. I don’t see ANY use for this. Why is this not the component / actor that hit the object causing it to wake in the first place.

Any suggestions?