I have folder called Textures and inside that folder I have lot of textures (about 100) and I would like to dynamically apply it to the actor (mesh).
Problem is that I don’t know how to find texture from string. I know that I have to create Material Instance with param Texture and I can add texture to that param and then apply that Material to the mesh (actor).
But I don’t know how to find that texture. Imagine that you have function called ApplyTexture like this, and you have only string: