When working with localization, you often need to know where certain text string comes from.
How can I find a Text instance, be it within a UMG widget property or within a Blueprint code, either by content or Key?
When working with localization, you often need to know where certain text string comes from.
How can I find a Text instance, be it within a UMG widget property or within a Blueprint code, either by content or Key?
The simplest way to do this is to simply look into the Game.manifest
file generated by GatherText commandlet.