Find Specific Item Quest

I was wondering on, how I can implement these booleans or considering doing something else, the logic of the game is that, look for the item required and then if found go to NPC and then it will print a widget that this is the correct item, and then go to the next quest item. alt text

Where do you plan to store them?
You will probably want a class specifically for storing these values.

If the number of them in the game is reasonable, the GameInstance is intended for this kind of thing.
Character-specific information that persists through map changes and saves (save/load).

As to implementing them, I’m not sure what you’re asking. How would you use them to alter widgets? How would you use them to decide to show(or not) widgets? How would you store them?(answered)…

I’ll check back later for a clarification in case you still need some help.