Is there a Find & Replace function for Blueprints?
Say for example I’ve used a “Key Event X” to do a bunch of prototype input stuff (never do this, just bind the key in Input & save yourself the trouble, but let’s say) in a bunch of Blueprints, & later I decide I want to use a proper Input node. Is there a way to recursively search & replace through a bunch of Blueprints? I’m thinking along the lines of ReSharper’s mass replace function.