I am trying to find my blueprint in my gamemode class:
// Fill out your copyright notice in the Description page of Project Settings.
#include "UpARiver2.h"
#include "UpARiver2GameMode.h"
#include "Rome.h"
AUpARiver2GameMode::AUpARiver2GameMode()
{
//set default pawn class to our Blueprinted character
static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("Blueprint'/Game/Rome/RomeBP.RomeBP'"));
if (PlayerPawnBPClass.Class != NULL)
{
DefaultPawnClass = PlayerPawnBPClass.Class;
}
}
Even though I have right click get reference and the right directory, it still says bp not found. Any ideas?