Even if I enabled “Allow client side navigation”, “Find Path to Location Synchronously” still didn’t work.
Hey KONADEV,
In order to assist you further, could you please provide us with reproduction steps on what exactly you’re trying to do? Also, did you obtain the Editor from GitHub or the Epic Games Launcher? Have you tried in 4.9 yet?
Looking forward to hearing back from you, thanks!
I want to make a top-viewed multiplayer game, and “Simple Move to Location” doesn’t work on multiplayer,
I’m trying to find out possible ways to solve path-finding problem, and “Find Path to Location Synchronously”
can do the job, on PC it worked great, but on Android the returned Path Points are always empty.
I will try 4.9 a few days later.
Hey Kona,
Would you mind providing us a project sample for us to test out on the different devices to see if there is an issue with how you have your blueprint set up, or if it’s the node entirely? You can provide a link from your or through a private message on the forums.
Also, please let us know how 4.9 reacts on Android.
Thank you!
When I launch your game onto an Android device, I am able to move anywhere on the screen, and the character follows where to go without being stuck. I looked within your TopDownCharacter and I see that ‘Find Path to Location Synchronously’ is already set up.
Can you tell me what you are seeing on your end?
Thanks!
Hi ,
What I am trying to show you is when you click the ‘Client Path Finding’, it executes ‘Find Path to Location Synchronously’ on Android locally and the character does not move. When you click ‘Server Path Finding’, now it’s the server executes ‘Find Path to Location Synchronously’ and pass the result to client, so the client knows where to go.
I have recorded a video to demonstrate this, I’m running on a Nexus 9.
Hey,
I’ve tested this on a , 6 and 9. Each of the devices worked correctly. What version of Android are you on? The Nexus 9 that I am currently using is on 5.0.1.
Thanks!
Hi ,
Are you using my apk or building apk yourself? My Nexus 9 is running Android 5.1.1.
Hey Kona,
I am using a package that I’ve created myself. I have been able to run it on 5.0.1 and 9, and 5.1.1 on Nexus 6 without any problem. Can you tell me exactly how you packaged for Android, which packaging you chose for Android precisely.
Thanks!
Hey Kona,
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
Thank you!