hello, this is my first topic here so welcome to you all.
I’m using “find path to location” blueprint node to find path to actor that’s affecting navmesh then I’m using ai move to to walk to last point of path found by “find path to location”. everything works fine except that path is not shortest one and very often player just walks to barrel from the other side. Can I somehow use “acceptance radius” param with “find path to location” ?
You could try tweaking the navmesh parameters inside of RecastNavMesh.
thank you for your answer. i tried modifying different params, including agent radius so navmesh would be ‘closer’ to barrel actor but that didn’t change anything. it seems like ‘find path to location’ tries to find point on navmesh that is closest to target (location of barrel) event if that path is not shortest. it would be ideal if I could give the same param as I could give to AI move to, that is acceptance radius.

