"Find Path to Location Synchronously" combined with "Filter Class" crashes the engine

Steps to reproduce
Just creating a simple graph as attached will reproduce the crash!

ogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: AsAIController [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/AIModule/Private/Navigation/NavFilter_AIControllerDefault.cpp] [Line: 18]
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007ffdc2db69d8 UE4Editor-AIModule.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffdc2cf85b2 UE4Editor-AIModule.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffdc703906e UE4Editor-NavigationSystem.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffdc7039496 UE4Editor-NavigationSystem.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffdc7029f08 UE4Editor-NavigationSystem.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffdc706dedc UE4Editor-NavigationSystem.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffdd69d4045 UE4Editor-CoreUObject.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffdd69d6516 UE4Editor-CoreUObject.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffdd69b0cd2 UE4Editor-CoreUObject.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffdd69b0644 UE4Editor-CoreUObject.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffdd67642e8 UE4Editor-CoreUObject.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffdd69b0148 UE4Editor-CoreUObject.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffdd3917f18 UE4Editor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffdd41f935f UE4Editor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffdd41dac20 UE4Editor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffdd41f63f1 UE4Editor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffdcb1cad60 UE4Editor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffdcba2e476 UE4Editor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7ec457f62 UE4Editor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7ec46c3ec UE4Editor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7ec46c4ca UE4Editor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7ec47ceae UE4Editor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7ec47fcbe UE4Editor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffe360d7bd4 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffe3622ce51 ntdll.dll!UnknownFunction []

I can confirm this. It doesnt even matter if you pass a sub class or the base class. As soon as you pass any filter class, it crashes on execution.
I will report this as a bug.

Assertion failed: IsValid() [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 890]

UE4Editor_Core!AssertFailedImplV() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104]
UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461]
UE4Editor_Engine!FNavigationQueryFilter::GetCopy() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\AI\Navigation\NavigationTypes.cpp:164]
UE4Editor_NavigationSystem!UNavigationQueryFilter::GetQueryFilter() [D:\Build++UE4\Sync\Engine\Source\Runtime\NavigationSystem\Private\NavFilters\NavigationQueryFilter.cpp:42]
UE4Editor_NavigationSystem!UNavigationQueryFilter::GetQueryFilter() [D:\Build++UE4\Sync\Engine\Source\Runtime\NavigationSystem\Private\NavFilters\NavigationQueryFilter.cpp:112]
UE4Editor_NavigationSystem!UNavigationSystemV1::FindPathToLocationSynchronously() [D:\Build++UE4\Sync\Engine\Source\Runtime\NavigationSystem\Private\NavigationSystem.cpp:1681]
UE4Editor_NavigationSystem!UNavigationSystemV1::execFindPathToLocationSynchronously() [D:\Build++UE4\Sync\Engine\Intermediate\Build\Win64\UE4Editor\Inc\NavigationSystem\NavigationSystem.gen.cpp:237]
UE4Editor_CoreUObject!UObject::execCallMathFunction() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:956]
UE4Editor_CoreUObject!UObject::execLetObj() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2717]
UE4Editor_CoreUObject!ProcessLocalScriptFunction() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1093]
UE4Editor_CoreUObject!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void )>() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:924]
UE4Editor_CoreUObject!ProcessLocalFunction() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1154]
UE4Editor_CoreUObject!ProcessLocalScriptFunction() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1093]
UE4Editor_CoreUObject!ProcessScriptFunction<void (__cdecl
)(UObject *,FFrame &,void )>() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:924]
UE4Editor_CoreUObject!ProcessLocalFunction() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1154]
UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2896]
UE4Editor_CoreUObject!ProcessLocalScriptFunction() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1093]
UE4Editor_CoreUObject!ProcessScriptFunction<void (__cdecl
)(UObject *,FFrame &,void )>() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:924]
UE4Editor_CoreUObject!ProcessLocalFunction() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1154]
UE4Editor_CoreUObject!ProcessLocalScriptFunction() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1093]
UE4Editor_CoreUObject!ProcessScriptFunction<void (__cdecl
)(UObject *,FFrame &,void *)>() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:924]
UE4Editor_CoreUObject!ProcessLocalFunction() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1154]
UE4Editor_CoreUObject!ProcessLocalScriptFunction() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1093]
UE4Editor_CoreUObject!UObject::ProcessInternal() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1181]
UE4Editor_CoreUObject!UFunction::Invoke() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5679]
UE4Editor_CoreUObject!UObject::ProcessEvent() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2018]
UE4Editor_Engine!AActor::ProcessEvent() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:863]
UE4Editor_Engine!FInputActionUnifiedDelegate::Execute() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Classes\Components\InputComponent.h:302]
UE4Editor_Engine!UPlayerInput::ProcessInputStack() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\UserInterface\PlayerInput.cpp:1384]
UE4Editor_Engine!APlayerController::ProcessPlayerInput() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2536]
UE4Editor_Engine!APlayerController::TickPlayerInput() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:4555]
UE4Editor_Engine!APlayerController::PlayerTick() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2184]
UE4Editor_Engine!APlayerController::TickActor() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:4707]
UE4Editor_Engine!FActorTickFunction::ExecuteTick() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:172]
UE4Editor_Engine!FTickFunctionTask::DoTask() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:284]
UE4Editor_Engine!TGraphTask::ExecuteTask() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:710]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:602]
UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1532]
UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:564]
UE4Editor_Engine!FTickTaskManager::RunTickGroup() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1585]
UE4Editor_Engine!UWorld::RunTickGroup() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:785]
UE4Editor_Engine!UWorld::Tick() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1494]
UE4Editor_UnrealEd!UEditorEngine::Tick() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1736]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:426]
UE4Editor!FEngineLoop::Tick() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4921]
UE4Editor!GuardedMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:178]
UE4Editor!GuardedMainWrapper() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!LaunchWindowsStartup() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
UE4Editor!WinMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
UE4Editor!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll