I have been trying and failing to use the Find Path To Location Synchronously node. I have tried every possible context/scenario that I can think of, including copying examples from the epic live stream verbatim. Nothing works, return value always fails an IsValid check.
So apparently I need to know in specific detail the exact requirements that this node needs to actually work (assuming it is not simply broken outright).
I will add that in the same context I try to use this node, the move to nodes function as I would expect. Sadly using them is not a workaround for what I need.
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Well it suddenly started working. I noticed that my IsValid node was missing its value connection, why that wouldn’t throw an error is beyond me, I cant imagine it was always the case, but who knows. I’m finding blueprint so far to be rather user error prone, have to be very attentive to the connections.
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After further iteration Ive reproed it even when the IsValid is hooked up properly. It seems to happen when the nav mesh is stale and refuses to rebuild properly. Reloading the map and rebuilding paths seems to resolve it. There is definitely bugs with navmesh rebuilding, like I have seen the navmesh double up after rebuilding geometry, and rebuilding paths doesn’t appear to force a rebuild and will naively reuse existing. One notable thing I saw was deletion of nav modifer volume did not remove its affect on the navmesh even after rebuilding geo/paths, it did not clear until I reloaded the map and rebuilt again.
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can you please provide me with a screen shot of the blueprint and how did you use Find Path to Location Synchronously ?? Because it’s returning null with me also