Find Path to Actor/Location Synchronously

@TomShannon
Hi, Dr. Alexander told me I can ask you a quick question on this forum. I have this pathfinding mechanism using “Find Path to Actor Synchronously”. I am using this function in a building to find paths to rooms. Now this works all fine until we get to narrow entries such as narrow doors of corridors (Doors are all Non-Collision). I am sure this is the problem since I tried making the doors and entries bigger and the pathfinder started working just fine again. Also note that my character perfectly fits through these doors and entries. Is there any settings I can add to the path finding to specify the required entry width for it that it can go through?
Thank you

try setting Nav Agent Radius in your CharacterMovementComponent. Then you might need to adjust the Capsule radius of your character

if you’re using c++, i believe it’s under NavProps variable

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