I have a customized component called ModelRenderer, and its parent component is PoseableMesh Component. What I want is get parent component in ModelRenderer’s construct script, however, GetAttachParent only work in BeginPlay. I also tried another solution: use UPROPERTY to reflect component from C++ to Blueprint, I cannot select a specific PoseableMeshComponent in details panel.
Cuz I also want it work with editor, not only at runtime.