Find out whether an actor was loaded from a map or spawned in a component class

Hello everyone,

For some UActorComponent I am making, I need to know whether the actor that owns the component has been loaded from a map file or spawned in the world (through UWorld::SpawnActor). I want to be able to figure this out from the component I am making so that the component class can be seperated from the actor classes as much as possible. Is this currently possible somehow?

It seems PostLoad() is only called on components that are loaded from a level by editor or in-game. Setting a variable there allows knowing how the actor was created by the component.